3D ARTIST / SR. VISUAL DESIGNER / CREATURE & SET MODELER 3D ARTIST / SR. VISUAL DESIGNER


Software / Augmented Reality / enviro-morphic UI

Software / AR / enviro-morph


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Virbela
UI exploration
2020-24



CASE STUDY: VIRBELA - AVATRAR BUILDER UI

BREAKDOWN: Virbela's design departmetn was a very collaborative space, and the avatar UI was explored thoroughly.. At one stage I attempted to tie all of the pieces together into a sign visual experience, and below are the results.

Company: Virbela
Titles: Avatar UI exploration
Date: 2020-2024

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CASE STUDY: AMPLIFY LEARNING - TABLET GAME UI


BREAKDOWN: I was a Sr. Visual Designer at Amplify Games and Amplify Learning for 5+ years. One title that I am particularly fond of is called Declare Yourself, and I found working on the UI to be deeply satisfying.

Company: Amplify Learning
Titles: Declare Yourself
Role: UI/UX Designer, Production Artist, Illustrator
Team: 8-10
Date: 2014-2015

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CASE STUDY: iPHONE APP - COUNTING SERIES with BEAR and DUCK

BREAKDOWN: In 2010, with one of my old friends, I started a software company, KID GAMES INTERACTIVE (KGI), to make games for iOS device. We had both just become fathers, and we wanted to start by making something for them. Our first series, which garnered over 100k downlaods, was COunting with Bear and Duck. A clean simple app with thinking, rather thank education, as its goal.

Company: Kid Games Interactive LLC
Titles: Counting with Bear and Duck
Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission
Team: 3
Date: 2010

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CASE STUDY: EDUCATIONAL SOFTWARE: IBM/EDMARK

BREAKDOWN: I moved to Seattle and wanted to work in Games. I had just spent two years at a game company in Hawaii (EnvironMedia - Monoe Innovation Center, 1996), and an interview at Sierra On-line lead me to IBM. The founders of Monolith where rhumored to have worked here so I jumped at the opportunity. It was a great place to work.

Company: IBM / Edmark
Titles: Zap, Loony Tunes, etc (worked on at least 6 titles)
Role: Production Artist
Team: 15-20
Date: 1997 - 1999

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Software / Augmented Reality / enviro-morphic UI

Software / AR / enviro-morph



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