3D ARTIST / CREATURE & SET MODELER / SR. VISUAL DESIGNER 3D ARTIST / SR. VISUAL DESIGNER


Nickelodeon / Characters / Sets / Architecture

Nick / Char / Sets / Arch

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Freeverse Games (NGMOCO/:DENA)
iOS Games
2010 - Models, Textures, Rigs, Animation.


CASE STUDY: LEAD 3D CHARACTER ARTIST

DAILY ROLE: I was the Lead 3D Character Artist at Freeverse for almost 3 years, and worked with concept artists and art directors to create 3D character models, rigs, and animations. Rig large sets of characters with similar motions but different bodies. Animate large sets of characters, creating loops. Export animation loops for game integration.

Company: Freeverse Inc.
Client: NGMOCO
Title: We Rule Fish
Project: iOS Games
Date: 10/2008 - 08/2011

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WE RULE BOWLING - CHARACTERS

Characters from a bowling app. I worked on several sports titles for Freeverse, bowling, baseball, and an NBA game..making sets of characters that shared sets of animation loops.

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NBA BASKETBALL - CHARACTERS

For the NBA, we created a lot of their star players. The models had to be very light weight, and the animation needed to be shared between all of them. One challeng was to create a single rig that could work for all different height characters, but we got it done with Maya's TRAX editor.

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MLB BASEBALL - CHARACTERS

For MLB, we created a baseball simulation game. The models had to be very light weight, and the animation needed to be shared. The main action is in the batter, whom you see here.

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CASE STUDY: SR. VISUAL DESIGNER ( CHARACTER CONCEPTS )

DAILY ROLE: Work with creative directors to create concept artwork and prototype tablet based demos in Unity. Create 3D models for AR experiences. Work with Art Directors and other designers to conceptualize and create art work for table and web based learning games. Arc was a STEM/SCI-FI tablet game, eventually farmed out to a studio in London called Pre-Loaded. Durring its development we gave it several passes in the concept/prototype stage.. In that roll I created many robots, and built Unity leves to flesh out various ideas of the creative director.

Company: Amplify Games
Project: ARC
Date: 2011 - 2015

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CASE STUDY: 3D PRODUCTION ART - NICKELODEON

DAILY ROLE: At Animation Collective, in NY. I worked with a small team of 3 to 4 3D Artists, making sets, props, particle systems, characters and rigs.. We also worked closely with the layout department when setting up camera angles for set renders, and sometimes worked on pitch material, for new series..

Company: Animation Collective
Client: Nickelodeon
Project: Kappa Mikey (52 Episodes)
Date: 05/2005 - 08/2007

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CASE STUDY: OTHER WORK

DAILY ROLE: As a freelance artist, and working in studios, I have encountered many assignments.

Some examples.

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Retopo hair for MATTEL - American Girl Dolls on line world


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Character model and rig - Shopkick commercial


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Pitch - Nickelodeon


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MAX - MIT Media Lab Synthetic Characters Group


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Fairy Tales - Freeverse Games - AR Fairy catching app iOS


Nickelodeon / Characters / Sets / Architecture

Nick / Char / Sets / Arch



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