3D ARTIST / CREATURE & SET MODELER / SR. VISUAL DESIGNER
3D ARTIST / SR. VISUAL DESIGNER
Freeverse Games (NGMOCO/:DENA)
2010 - Models, Textures, Rigs, Animation.
CASE STUDY: LEAD 3D CHARACTER ARTIST
Company: Freeverse Inc.
Title: We Rule Fish
Project: iOS Games
Date: 10/2008 - 08/2011
WE RULE BOWLING - CHARACTERS
Characters from a bowling app. I worked on several sports titles for Freeverse, bowling, baseball, and an NBA game..making sets of characters that shared sets of animation loops.
NBA BASKETBALL - CHARACTERS
For the NBA, we created a lot of their star players. The models had to be very light weight, and the animation needed to be shared between all of them. One challeng was to create a single rig that could work for all different height characters, but we got it done with Maya's TRAX editor.
MLB BASEBALL - CHARACTERS
For MLB, we created a baseball simulation game. The models had to be very light weight, and the animation needed to be shared. The main action is in the batter, whom you see here.
CASE STUDY: SR. VISUAL DESIGNER ( CHARACTER CONCEPTS )
Company: Amplify Games
Date: 2011 - 2015
CASE STUDY: 3D PRODUCTION ART - NICKELODEON
Company: Animation Collective
Project: Kappa Mikey (52 Episodes)
Date: 05/2005 - 08/2007
CASE STUDY: OTHER WORK
Retopo hair for MATTEL - American Girl Dolls on line world
Character model and rig - Shopkick commercial
Pitch - Nickelodeon
MAX - MIT Media Lab Synthetic Characters Group
Fairy Tales - Freeverse Games - AR Fairy catching app iOS
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