CHRIS LEATHERS
3D Modeler / 3D/VFX Artist / Visual Designer


UNITY SCRIPTING / LEVEL BUILDING

I come at Unity development from the art side. However, the following projects allowed me to dive into scripting. My respect for programmers, is way too great to call my self a programmer, but I am well past the novice level of writing scripts in unity, and look forward to sharpening my cut and paste, er, I mean, scripting skills on future projects.

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Company: VRB/Samsung Accelerator, NY.
Duration: 6 Months
Year: 2016
Team Size: 3-5
Titles: VBR Home, VRB Photo
Software: Unity, Maya, Oculus, Photoshop


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Company: Amplify Games, Brooklyn, NY.
Duration: 1 Year
Year: 2011 - 2013
Team Size: Solo
Titles: ARC Prototype
Software: Unity, Maya, Photoshop


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Company: Amplify Learning
Duration: 5 Months
Year: 2013
Team Size: 6-7
Titles: Black, White and Blues in Chicago (Quest)
Software: Unity, Photoshop


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Company: Electrotank
Duration: 3 Months
Year: 2010
Team Size: 2-3
Titles: Elysium
Software: Unity, Maya, Photoshop, XNormal


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Company: Amplify Learning
Duration: 6 Weeks
Year: 2013
Team Size: 2-3
Titles: STEM Games Prototype
Software: Unity, Maya, Photoshop




CASE STUDY: VRB - 3D LEVEL BUILDING

DAILY ROLE: Happily spent 6 months working on a prototype mobile/social VR world, dreaming up new ways of interacting in VR. Expressing those thoughts through sketches and prototypes. Creating new skins for existing apps. Building mobile/social VR levels.


BREAKDOWN: VR / 360 VIDEO SHARING APP

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BREAKDOWN: MOBILE/SOCIAL VR APP

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CASE STUDY: AMPLIFY GAMES - PROTOTYPE BUILDING

DAILY ROLE: I worked under the Creative Director, to explore ideas in 3D and in Unity for a number of games that were eventually farmed out to game companies like Shell Games, Pre-Loaded, and Zachtronic. The prototypes allowed us to explore how a concept would feel, first person vs thrid person, or with different variations on scale, etc.


BREAKDOWN: STEM GAME PROTOTYPES

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CASE STUDY: AMPLIFY LEARNING - LEVEL ARTIST

DAILY ROLE: For several month after joining a talented group of artists, designers and developers, I helped to bring a series of 2D photographs into unity, and work out the UI, aavigational logic, resolution issues, animated transition, and visual elements. There was also some work enhancing screens with parallax effects, sound effects, sound scapes, and particle FX.


BREAKDOWN: INTERACTIVE HISTORY APP.

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CASE STUDY: ELECTROTANK - 3D MODELING AND LEVEL BUILDING

DAILY ROLE: Working remotely and using version control software to recreate an existing 2D game in 3D. There was a large exterior, and several interiors.


BREAKDOWN: OPEN WORLD MULTI-PLAYER GAME.

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CASE STUDY: AMLIFY LEARNING - UNITY PROTOTYPE FOR SCIENCE GAME

DAILY ROLE: I worked across several teams at Amplify, sharing techniques in Unity and 3D art. WHen one of the science teams was considering Unity for a product in this case, They asked be to create a prototype app that could demonstrate different sorts of interaction, and animation playback, whcih I did. I was also asked to do some 2D art.


BREAKDOWN: UNITY PROTOTYPE.

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