CASE STUDY: AMPLIFY LEARNING - LEVEL ARTIST
For several month after joining a talented group of artists, designers and developers, I helped to bring a series of 2D photographs into unity, and work out the UI, aavigational logic, resolution issues, animated transition, and visual elements. There was also some work enhancing screens with parallax effects, sound effects, sound scapes, and particle FX.
BREAKDOWN: INTERACTIVE HISTORY APP.
CASE STUDY: ELECTROTANK - 3D MODELING AND LEVEL BUILDING
Working remotely and using version control software to recreate an existing 2D game in 3D. There was a large exterior, and several interiors.
BREAKDOWN: OPEN WORLD MULTI-PLAYER GAME.
CASE STUDY: AMLIFY LEARNING - UNITY PROTOTYPE FOR SCIENCE GAME
I worked across several teams at Amplify, sharing techniques in Unity and 3D art. WHen one of the science teams was considering Unity for a product in this case, They asked be to create a prototype app that could demonstrate different sorts of interaction, and animation playback, whcih I did. I was also asked to do some 2D art.
BREAKDOWN: UNITY PROTOTYPE.
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