UNITY SETS / UNREAL SETS / Architecture
![image](source/images_arch/renders/arch_03.jpg)
Architectural Visualization - Unreal Engine
2019 - Maya, UE4
CASE STUDY: 3D MODELING AND RENDERING FOR MARTIN ARCHITECTS
DAILY ROLE: Working from my studio in East Hampton, NY, I used floor plans and elevation drawings to create 3D versions of their designs. I extracted elevation data from 2D maps for creating the land contour in 3D, and lit the models according to the proper position of the sun.
Software: Maya
Date: 2015
![image](source/images_arch/sets/arch_header03.jpg)
![image](source/images_arch/renders/martin_08.jpg)
CASE STUDY: 3D MODELING AND RENDERING FOR MARTIN ARCHITECTS
DAILY ROLE: Working from my studio in East Hampton, NY, I used floor plans and elevation drawings to create 3D versions of their designs. I extracted elevation data from 2D maps for creating the land contour in 3D, and lit the models according to the proper position of the sun.
Software: Maya
Date: 2015
![image](source/images_arch/renders/martin_28.jpg)
![image](source/images_arch/renders/martin_27.jpg)
![image](source/images_arch/renders/martin_30.jpg)
CASE STUDY: 3D MODELING AND FLY-THROUGH - RESIDENTIAL
DAILY ROLE: Conceptual renders for new residential structures, and interactive flythroughs done in the Unreal 4 engine.
Client: Personal Project
Software: Maya, Unreal Engine
Date: 2019
![image](source/images_arch/renders/ue_01b.jpg)
![image](source/images_arch/renders/ue_02b.jpg)
![image](source/images_arch/renders/ue_03bbbbbb.jpg)
![image](source/images_arch/renders/ue_02bbbbbbb.jpg)
![image](source/images_arch/renders/ue_01bb.jpg)
CASE STUDY: ARCHITECTURAL PHOTO RETOUCH
DAILY ROLE: Remove unwanted imagery from hero shot photos.
Software: Photoshop
Date: 2015
![image](source/images_arch/sets/arch_header07.jpg)
Joseph Pagac Architect. Westhampton Beach, NY.
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